Since Mecha's vicious cyber bully attack of Duke Nukem 64 before returning to Reddit (jkjk Mecha lololo), I fired up some Duke Nukem 64 on the EverDrive tonight and then remembered I had purchased this a couple of years ago, and played this instead.
I did enjoy the cartoon jugs and TWO analog sticks featured in this version of the game. I guess if anything it's a shined up PC port.
I then watched some openly gay YouTuber who I think Critical Failure has mentioned several times before, and in his video he basically says it's a 3 way tie between the N64/PS1/Saturn versions of Duke Nukem, but the N64 one runs the smoothest (no shit it's on a cartridge) and has great couch co-op.
I forgot about the no music at all in the N64 version even though it could handle it. Weird. I wonder it it was a licensing thing.
Running smooth has nothing to do with the media most likely, but the experience of the developers and how well they built their engine to run on the hardware. Megahertz and RAM help too. I never saw the Saturn version, but it looked smooth in that video.
I looked into the developer of the Saturn port. Apparently they were headquartered in Nintendo country. I wonder how they felt porting the Sega version.
@Mecha yeah that Running With Skeletons fruit on YouTube did mention the N64 version was built from the ground up to make it 3D, so it being it's own unique version might have something to do with the smoothness.
The PS1 & Saturn versions sort of have a motion sickness look when turning Duke around since everything is flat. Still, playing it on a Saturn would be bad ass.
That 'bundle of sticks' must have been high in regards to n64. Split-Screen co-op/pvp sounds great but was not in reality. It is a case of being desperate enough to enjoy Duke even if the port wasn't great.
I played it at a friend's house in middle school and the controls bothered me. They weren't terrible, but I rather have the PS1 controls since 20fps is a lot more tolerable when not using a thumbstick. All the ports had below 30fps frame rate. The n64 was consistently above 15fps during most of the games while the PS1 dipped to 10 on certain levels. It's similar to how no one knew Mario 64 was below 30fps until tism lords analyzed it years later, meanwhile 60fps was all the rage during that time. (most e3 presentations used 60fps as a talking point in their booths between 96-2000.)
Allegedly the Saturn version runs well and has good shadows or something. It was developed by the people that made Power Slave. Damn it Balzak I didn't even remember that video exists. Man youtube's conversion did not do it any favors. Oof. I probably have the DVD that was recorded to and could re upload it or some such. Yeah I did get to play a lot of the co op and some Duke Matches. Recently I bought a phone line simulator so I can set up some local link games. I won't be able to use the MODE though it won't boot the Netlink mode. I haven't updated to the latest firmware but I doubt this is something the devs are aware of and if they are they probably don't care because I'm the only person on the planet that would use the MODE to play netlink games.
Not yet. I've been kicking around the idea of getting a Rasberry Pi to play pre 5th gen games for a while. If I do get one then I was gonna install DreamPi on it as well. I'll give you a heads up once I get one up and running one of these days.